At the Galaxy's Edge

The Brief Career of Lord Ullic Zatrus
He took a wrong turn.

This was our introductory session. 


Berd'amul'razo  "Baird" – Chiss Officer
Stryker Hackell – Togorian Bounty Hunter
Khloe – Togorian Bounty Hunter
E'lani and Rask – Togorian Smuggler and pet
Fitz – Bothan Spy
Idixx Khalavan – Defel Scrounger


We started on the planet Troiken, in the Dewback Inn.  We were poisoned unconcious.


We awoke on a slave ship, captured and collared.  The ship was owned by the Zygerrian slavers and were on the way back to their empire.

The team got acquainted with each other while we worked on prying the bars.  We made contact with E'lani to complete the group.

Lord Ulluc Zatrus of the Zygerrian Slave Empire was our captor.

We made our escape with E'lani's help, and set to work disrupting the ship.

The ship was the "Lost Hope", a Kiltirin class Dungeon Ship.  The class was originally Mandalorian design, but later built by Corellians.  It features 4 turbolaser batteries, several light laser cannons.

The ship has four decks:

Deck 1 – Bridge, crew quarters

Deck 2 and 3 – Slaves, cargo bays

Deck 4 – Hangar bays

Berd issued commands over the comm system, disrupting orders and sending crews to the wrong places.  Stryker, Khloe, and E'lani went about the hunt, as is their nature, defeating the crew in a stand-up fight.  Idixx took to the shadows, ambushing anyone trying to flank the group.

We rescued a lot of slaves.   We made our way to Deck 1, with freed slaves taking over the turbolaser batteries.

Berd and the Togorians killed Ulluc, and we took over the ship.  We had a cat-and-mouse pursuit to flee the other Zygerrian ships.

We retreated to Vaynai, where an Alliance fleet was making a visit.  The fleet was under the command of Admiral Kursk Azurith, and was present to make a show of force and open diplomatic relations with this part of the galaxy.

Fitz informed the Admiral what was going on, and we made a run to shelter behind the Alliance fleet.  The fleet made short work of the remaining Zygerrian slavers.

We made to surrender the slave ship and get back to our lives.  But first we had other business.

We returned to Troiken, and put the lean onto the bartender who had sold us out.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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